Hope this helps and let me know if you have any questions. To convert the STL to a quad OBJ, youll need to use another program. Please check out the attached file, the timeline at the bottom shows what I have done, you can roll back and forward timeline nodes - this is just example of what could be done, in your case you need to know what the design intent is to model exactly.Ĭan you ask the supplier what format the original model is and try to get that instead of the neutral (Stp) format? Meshes can be pretty tricky in Fusion 360 - the best way to get a workable BRep (solid) body from a mesh is to convert the STL to a quad OBJ, then bring it into Fusion and convert it to a spline body, and then finally convert that to a BRep. Looks like the design intent could be to have multiple bodies and not just single body, it's tough to tell just from the surfaces. texas eric thomas personality test fanfiction throwing up fusion 360 mesh. Just for example I did several operations like surface loft, patch, stitich, combine for some surfaces and thicken (just 0.1 mm) for some surfaces. forest fire map unit 8 lesson 1 convert metric units of length answer key. You can model stuff to fill in the gaps, of course this depends on the design intent. If the stitched results into a watertight surface it converts into a solid body. The full list of new features launched for Fusion 360 in July 2021 can be found here, and is well worth a deep dive.There are lot of gaps between the surfaces. This release sees improvements made to Patten Preview and in particular the appearance and performance.Īdd to this the new updates for 3D PCB options, Generative Design (including symmetry constraints), and some nice control options/shortcuts for anyone coming to Fusion 360 from PowerMill. We have been working hard to update and fix issues with our patterning toolset. Improvements have been added to the Ruled Surface command, giving the option to choose between creating a body or a component from the very beginning and body pattern preview, which now shows wire-framed instances rather than ghosted bodies. To make detailed design work clearer and easier to perform, users can reference only the objects in the assembly that are important for a component in context as it is worked on. The latest update doesn’t stop there, with a Reference Objects tool able to create explicit associative references between an external component and other design features in an assembly before starting detailed design work. I couldnt see option to convert 'Mesh to BRep' (stl objects to solid) I had to disable the timeline by 'right-click' on the root component and then 'Do not capture Design History'. Importing a file from Blender to Fusion will not do you much good. I had the same issue on the latest version 2.0.6. Keep in mind that Fusion and Solidworks are intended for parasolid editing, not mesh editing. Youll have to up the quality as much as you can when exporting from Blender. New options for Symmetry in generative design Blender makes mesh files, which are inherently fixed in their resolution. Netfabb technology sees further integration with its repair tools directly carried over, while there’s the introduction of familiar tools such as Scale, Plane Cut, and Combine, with a useful preview of what they’re able to do, before users commit to the action. The mesh environment now gives meshes a parametric history and face group information, similar to face information for solid models, with actions able to be undone, redone, and edited via the timeline.įusion 360 has also expanded on the ways in which you can convert mesh bodies into usable solid bodies, including options like Faceted conversion, Prismatic conversion (available in paid, startup, and education offerings), and Organic T-Spline conversion (coming soon in the new Design Extension). Traditionally, working with meshes like STL and OBJ files has been disconnected from the CAD world, leading to errors and data loss.įusion 360 has now changed this by providing a history timeline to the mesh edits function, as well as improved conversion options.įusion 360 now offers a ‘seamless interaction’ between solid and mesh models, allowing both to coexist within the same environment, while inserting an STL will also allow users to define the mesh’s units. Mesh bodies in Fusion 360 have seen the biggest upgrade in the latest release, with the mesh environment graduating from a preview functionality to a persistent tab within the Design workspace.Īutodesk’s Fusion 360 additive manufacturing development group says it has been working on the improvements for over two years, having ‘completely overhauled’ the toolset, improved the performance of how users can edit mesh bodies, and added a selection of new tools to increase flexibility.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |